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Pcsx2 Tri Ace Game Fix

Pcsx2 Tri Ace Game Fix 8,6/10 3076 votes
  1. Tri Ace Tires
  2. Tri Ace Games
  3. Pcsx2 Game Roms

Alternatively, press 'start' to skip the cutscene. The boss battle will resume after skipping it. Fixed Issues Framerate drops, and zooming issues. (Only affects NVIDIA cards) • Status: Fixed • Type: Minor • Description: Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.

Tri-Ace, Incorporated (株式会社トライエース Kabushiki Gaisha Toraiēsu) is a Japanese video game development company formed in 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). PS3 Compatibility List - PS2. Also here is find about tri ace fix for pcsx2. Btw it would be awesome if someone could find a solution to fix the Tri Ace games. Aug 13, 2010  Only selected the Tri-Ace game fix. Required speed hack for the Tri Ace engine games. If it still doesn't work post the game CRC as it's being detected by PCSX2. Oct 22, 2010  This is Valkyrie Profile 2: Silmeria played on PCSX2 0.9.7 beta 1920x1080 x2 d2d res. DX11 No speedhacks. The only gamefix is the Tri-Ace fix.

Hard to do something useful without cfw:/ Edit: Also here is find about tri ace fix for pcsx2, is well explained there. But sadly is hard to obtain this on PS3 when we even don't know how ps3 SPU/PPU (and netemu itself) acting with guard bits. Maybe there is some info in some documentation. But anyway is basically killing any fix ideas for tri ace until one of config commands is strictly created for that by $ony.

This way you can implement a +16/-16 and even wrap the alpha value every time you hit the pixel. Bilinear filtering breaks the rendering because it interpolates between counts so you doesn't have the exact count Upscaling breaks the rendering because the RT is reused as an input texture. It means that we need to scale it down which again create some interpolations. The game uses the alpha channel of the RT as a stencil buffer. Therefore every draw call we must copy the RT to a new texture. Potentially we need to scale down the RT before the copy.

Is just another assumption (there are traces in netemu for support them). Also ability to apply 0x03E00008 is looking interesting, and what making me think i'm right, is used in some configs as a part of applied code.

I will see if i can share the saves between them, would rather play on PCSX as it looks that much better. Another thing, I think input lag is better on the PS4, not sure though.

Mostly paths, info about trophies support, title ID, Screen settings (aspect ratio, screen size, but games still require 16:9 patches to look like they should). This file also handle upscaling, and uprendering settings. So everything not strictly related to plain game code XXXX-YYYYY_cli.conf store per game config with toggles, and not conditional hooks. So settings like enabling-disabling clamping, gs-precision settings, basically all that can be changed in emulation at PS4 side. Also this file store hooks that are no conditional and can be applied all the time.

Actually, have you tried OpenGL? That's where most of the GSDX upgrades and new code have been implemented in. I'd give that a try before posting in the thread linked above. OpenGL should run about as quick as DX 11 too. PCSX2 development baffles me.

But anyway is basically killing any fix ideas for tri ace until one of config commands is strictly created for that by $ony. Of course if we assume that issue is the same.

Max-disc-num=%d n DEPRECIATED:%s number/float bool [1,0,on,off,yes,no] Floating point value will be truncated to integer @%s=%s disc-swap-cli.conf --config • t%-10s:%-28s= '%s ' • t%-10s:%s -? --pack-image --r30 --vu0 --vu1 --cop1 --cop2 --gs-plugin --cli-only --no-gs --threaded-gs --savedata-delete --vmc1 --vmc2 --vmc-src • native,host,target,null --vmc-dest --vmc1-src --vmc1-dest --vmc2-src --vmc2-dest --formatted-vmc --mtap1 --mtap2 --spu2-update-deferral • T-count/integer --spu2-reverb --cpu-avx --stopped --stop-at • frameID/integer --exit-at --no-trace-logging --verbose-cdvd-reads --verbose-tooling --log-tooling --eTrace • traceName,traceName. --iTrace --spu2Trace --vtune-ee --assert-path1-ad --cdvd-sector-read-cycles • cycles_per_sector --vif1-instant-xfer --detect-idle-vif --detect-idle-ee --detect-idle-iop --detect-idle-intc --detect-idle-chcr • dmaChan,dmaChan. Code: local eeObj = getEEObject() -- Track# -- The Grand Reefs: 6 -- Ruins of Carnuss Gorgull: 9 eeObj.AddHook(0x187330, 0x3c010001, function() local track = eeObj.GetGpr(gpr.a1) print(string.format('Track:%d', track)) if track == 6 or track == 9 then eeObj.Vu1MpgCycles(1000) -- makes it be 30fps. Else eeObj.Vu1MpgCycles(100) -- default value.

You will get many visual glitches such as horribly distorted ground textures, and black lines running through the screen. But you get anything up to 20fps gain.

Click to expand.Thx. Maybe I will be able to provide more info. I think that commands 0x4B and 0x4C are related to multi disc games, not sure that some are released for netemu btw.

- I just hope that mysis or other developer help us to make new config files to fix the bigger and blockbuster games like Star Ocean 3, Valkyrie Profile2, Yakuza 1, Tales of Abyss, Suffering 1 and 2, Radiata Stories, Dawn of Mana, Summoner 2 and the Dot Hack series (6 games). There is no need a fix for every junk and little game. Try to focus on the big and popular names. Click to expand.Don't count on too much to be honest.:/ I'm just trying some options on pcsx2 to reproduce issue, then look at debugger to find what is broke. And then looking for fix to similar issue in netemu config. Anyway I found that function 0x17 of 0x01 command can help tri ace games.

Go to item shop 3. Select menu sell 4. Select type all 5. Press square button to sort 6. Select sort by type, twice 7. And you will see some item w/o icon in front of it's name 8. Sell all those item w/o icon 9.

Tri-Ace, Incorporated (株式会社トライエース Kabushiki Gaisha Toraiēsu) is a Japanese video game development company formed in 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the 'three aces' who formed the company. All but one of tri-Ace's games have been published by (originally by Enix). The group exclusively makes, and is known for giving their games action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created Tales of Phantasia.

Thread, and first post are constantly updated with knowledge that I'm gaining right now. Custom config repository 2. Configuration Files used in emulator 3.

But is known fact that applying cheats for tri ace need some ugly hacks even on real hardware. And that what is my file, its pnach file with master code to allow cheats. If i'm right, there should be even small difference comparing to normal boot. Also my knowledge about pnach is limited, so I'm not even sure that code is correct.:/ Anyway is worth to try, if anyone can aplly code with managunz, and post result. It come from the the simple way i wrote the function to read the pnach file. The 'extended' type is more complicated than it look like. FYI, have a look at 'handle_extended_t'.

When searching the forums I found nothing, but I'll admit I'm not too familiar with the PCSX2 forums.

Tri Ace Tires

Switching to DX 9 makes the text on the pause menu transparent. Anybody have any ideas what may be causing the issue? Currently running on Win 10 with a GTX 980M.

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Their most recent release, Star Ocean: The Last Hope, was released in the United States by Square Enix on February 24, 2009. Tri-Ace games have sold over 3.8 million copies worldwide as of September 2005. The company's sound programmer Hiroya Hatsushiba formed in 1999 which has since independently developed Baten Kaitos and Eternal Sonata.

(no idea why these are difference, but the game de-syncs from its mission triggers and audio leaving big pauses if these are not achieved). Ways to increase fps: >Run in hardware mode.

I'd give that a try before posting in the thread linked above. OpenGL should run about as quick as DX 11 too.

I posted this in the Wild ARMS PS4 OT, thought it would a better fit here, compares PS4 emulation and PCSX. OK played both versions, at first the PS4 looks better, no major issues found. Tired PCSX2 and with software mode it matched the PS2 look perfectly, no issues there.

Of course if we assume that issue is the same. Maybe PS3 hardware handle that guard bits in same way as PS2 hardware but problem is somewhere else. That why any VU config is still worth to try. Click to expand.Thx.

But this was inferior to the PS4 image quality. Enter Hardware rendering (4X native rendering), text boxes have lines and stuff, fixed by going to HW hacks and selecting Wild ARMs fix.

Code: --path-snaps='/tmp/snapshots' --path-recordings='/tmp/recordings' --path-vmc='/tmp/vmc' --path-emulog='/tmp/recordings' --config-local-lua=' --load-tooling-lua=0 #--path-patches='/app0/patches' #--path-trophydata='/app0/trophy_data' #--path-featuredata='/app0/patches' #--path-toolingscript='/app0/patches' --ps2-title-id=SCES-53133 --max-disc-num=1 --trophy-support=0 --gs-uprender=2x2 --gs-upscale=EdgeSmooth --host-audio=1 --rom='PS20220WD20050620.crack' --verbose-cdvd-reads=0 --host-osd=0 --host-display-mode=full Any advices? All those config stuff are like martian language for me for the time being.

So we can do the following: - I will help vaan to test all problem games with the config files. I know its lot of work but there is a chance. (see Baldurs Gate and the related games or the Mana Khemia and the Atellier Iris series) I just wondering how the Forbidden Siren 2 config file works with some other games.

Tri Ace Games

EDIT: it won't work. I don't know how to apply this patch the iso, sry. But I wont give up.

Ace

Test nr 2 you can make (without config) is going to controller settings in netemu while character is freeze, and change assigned controller to port 2, and then another time to port 1. Then try that you can move. Anyone can confirm this flickering fix for Gran Turismo 3 and 4 really work? You need go to secret menu of netemu found by,more here: About that menu in netemu here. Good thing is fully patchable, we can exchange elfs to ours if needed.

Please help me!? ERRORS look like this: (EE pc:002739E8) TLB Miss, addr=0x0 [load] • • • • •. Crystal reports viewer version 9 free download.

Pcsx2 Game Roms

(see Baldurs Gate and the related games or the Mana Khemia and the Atellier Iris series) I just wondering how the Forbidden Siren 2 config file works with some other games. - I just hope that mysis or other developer help us to make new config files to fix the bigger and blockbuster games like Star Ocean 3, Valkyrie Profile2, Yakuza 1, Tales of Abyss, Suffering 1 and 2, Radiata Stories, Dawn of Mana, Summoner 2 and the Dot Hack series (6 games). There is no need a fix for every junk and little game. Try to focus on the big and popular names. Click to expand.Don't count on too much to be honest.:/ I'm just trying some options on pcsx2 to reproduce issue, then look at debugger to find what is broke.

I made a mistake in converting that is why it sorta looks choppy. I lowered the framerate to 25 when I recorded at 50.

Play the game without widescreen patches, and use the built-in native 16:9 support instead. Ghosting on some screens • Status: Active • Type: Minor • Description: Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps. • Workaround: Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. Alternatively you may also use the Alpha Hack, but this will remove some effects from the game.