Silent Hunter 3 Warship Mod V3 Download
For Chineese47`s Warship Mod usabel for online games or campaign mode @www. Battlefield 1918 v3.1 teaser (2012) Makin.
Reopen JGSME.exe and you should see Ge I, Ge II and Ge III, enable only one of these three and start the game enjoy! (didn't have any problems installing this mod, but be careful for your save games!) Feel free to like, share and leave comments about other mods/naval games you found worth playing!
Silent Hunter III. All Discussions. Does somebody have a working download link for the Warship mod V3.0 and GWX V3.0 please? Last edited by CasualGerman; Mar 20. Oct 09, 2009 [REL]SH3 Warship Mod V3.0 SHIII Mods Workshop. And Wolf Ocean,well,it seems would be the biggest mod in SH3. Silent Hunter; Silent Hunter 3 - General. Reply to Thread Thread: Warship mod. Forums. Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3.
- If you want to create a new career with SH3 Dynamic Campaign, but without SH3 Commander, just choose 'New Career'. The career name you enter must be the exact same as the career name you create in Silent Hunter III.
- If you are unsure what marks were sunken first, do the best you can.
All I can say is that it was fun until it lasted! Copy everything that’s inside WSM3.0SH3V1.4 (JGSME.exe, readme, MODS) to your Silent Hunter directory 4. Start JGSME.exe, normally you should see WSM3.0 activate it, by putting it to the right, close JGSME.exe 5.
1,026 457 249 195 127 116 76 73 64 55 53 48 36 35 32 30 29 28 26 25 23 21 21 20 18 18 18 17 16 15 14 13 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 10 10 10 If you like what we do, if you like Subsim and access to thousands of sub game down- loads, please consider Important Information • Every effort is made to ensure your safety but use these files at your own risk. • All contents are in zip files, so you can scan for viruses before unzipping. Windows 10 64bit full iso. Are you a mod maker or mission designer?
The mod has 3 packs and in each pack there are 3 different ships, I’m quite sure they are all German ships. Some examples of the ships you can use are: the aircraft carrier ‘Graf Zeppelin’, the light cruiser ‘Leipzig’, just to name a few. I’ve been playing around a bit with one pack, and can really say that this modification is pretty fun and different! The interface of the game stays the same as in the ‘normal’ version (aka when playing without the mod).
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F. 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp. Rise_whole_periscope command. 2) Lowering - keys Ctl+PgDn.
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F.
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F. 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp. Rise_whole_periscope command.
3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp. Rise_whole_periscope command. 2) Lowering - keys Ctl+PgDn. Lower_whole_periscope command. 3) Also, lowering - for commands: Rise_periscope Lower_periscope Crash_dive Periscope_depth Snorkel_depth Dive Set_depth.
SH3 Dynamic Campaign will update the campaign layers, but you must save, exit your patrol, then reload your patrol in order to see the changes as Silent Hunter 3 only loads ships upon initial patorl load and not during the patrol. NOTE: You don't have to exit Silent Hunter III in order to see the changes, you just have to exit the patrol. But you must reload the patrol in order to see the changes.
You don't have to exit your patrol, you can alt-tab out of Silent Hunter III if you like. Go to the 'SH3 Dynamic Campaign' folder within your 'SilentHunterIII' directory, then open the file named 'Marks.txt'. This file is where you must place the name of the in-game marks where sinkings occur with the campaign name and the patrol number. An example of Marks.txt is there in that folder as well. NOTICE: that there is no empty lines (except perhaps at the end of the file).
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
3) Also, lowering - for commands: Rise_periscope Lower_periscope Crash_dive Periscope_depth Snorkel_depth Dive Set_depth.
Die benotigten Links: JSGME How to Guide for DCS. By Damien St. Silent Hunter IV. After encountering our first target, we move on in our patrol, receive some. Das Boot Sound Mod SH3 – Sailor Steve, based on ‘Projeckt. Helps when manually targeting with no U-boat or ship positions updated to the •.
Example: If someone sinks a ship in a campaign named John Doe in patrol 3 and marks it with Mark 3, this is how they should edit Marks.txt: Campaign John Doe Patrol 3 Mark 3 If you wrote down your marks to edit Marks.txt later, you may do so. But remember that the dynamic campaign wont take effect until you place your marks in Marks.txt and then load your saved patrol.
What happens if the storage account owner abandons the mod and it GOES AWAY FOREVER? So we can add it here and be sure it is preserved. Many of the mods here have the author listed as 'Unknown'. If the author sees these or if anyone knows who did a particular mod, so I can give proper credit.
You can then either launch the shortcut created during the install of SH3 Dynamic Campaign (which should be next to your Silent Hunter 3 shortcut in your Start Menu), or launch the 'SH3 Dynamic Campaign.exe' file within your SilentHunterIII directory. If you play with SH3 Commander Sh3 Dynamic Campaign will launch it for you, then you launch Silent Hunter III through that. If you don't use SH3 Commander then SH3 Dynamic Campaign will lauch Silent Hunter III itself. Either way, SH3 Dynamic Campaign should be running in the background as you play Silent Hunter 3. Do not close SH3 Dynamic Campaign windows, they will close themselves! In Silent Hunter 3 When you sink a ship (right after you sink a ship), mark where the sunken ship location with the pencil on the navigation map. This should create an 'X' on the map with a mark name (example: 'Mark 3').
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
The only time I was actually worried is after having raided Hartlepool with ease, I went to Firth of Forth that was right next to it. While entering the bay didn’t find too much resistance, maybe two destroyers, but then I saw the coastal batteries, thinking they would also shoot to the stars (it was night time) I went straight ahead in direction of the port.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
A) if you want to see dynamic campaign changes immediately after you sink a ship go to step 3. B) If you want to wait until your ready to exit your patrol you may want to write down the mark name (example 'Mark 1' or 'Mark 3') to remember what marks are sunk first, and/or what marks are sunken ships (if you use the pencil for other purposes). If you write down your marks for the next step, you don't have to save right away. You may save when you exit your patrol. Save your patrol.
Boy was I wrong, I really took a beating there, everything was flooded fortunately the crew could repair the damage. When advancing further into the bay I saw another line of coastal batteries, so I decided it was best to turn back as fast as possible. There wasn’t anything special in the port except for some lousy merchants that were not worth my time. Came out of the bay safe and sound, saved the game first, and headed straight back to Wilhelmshaven put the time accelerator on 1024 and was going home. Unfortunately my plotting skills were a bit rusty and I ran ashore not far from the harbour. To my surprise I couldn’t load up my save game!
- If you want to create a new career and play SH3 Commander you must open SH3 Commander and create a career, then close it, then enter the name of the career in the SH3 Dynamic Campaign window. - SH3 Dynamic Campaign is not programmed to work with single missions because that wouldn't make fuckin' sense. - If you are unsure where a ship sank, then estimate. A ship sinks when it is placed within your in-game patrol log and/or you are altered about it by your crew. - SH3 Dynamic Campaign is very precise and knows what ship you sank down to the hectometre (100 metres).
As you can see, Target is c: JSGME JSGME.exe this is set automatically. How to Install Mods Using JSGME in any Silent Hunter Game! Silent Hunter 3 Warship Mod Installation & Review [Deutsch – 1440p]. By Ecki 2017-05-27.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F. 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp. Rise_whole_periscope command. 2) Lowering - keys Ctl+PgDn.
695 downloads Uploaded: In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of flags and raising/lowering of pennants on human sub turms using new StateMachine Classes and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V. 2) Rotation stop and lowering - keys Ctrl+V. 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F. 2) Lowering - keys Ctrl+F. 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp. Rise_whole_periscope command.
2) Lowering - keys Ctl+PgDn. Lower_whole_periscope command.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
I have long time havn't been here.I thought you guys must forget me yet.but,you really impress me! Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0. And some news of my Wolf Ocean Mod V3.3.
Silent Hunter 3 Warship Mod V.3.0 Download Free
SH3 Dynamic Campaign finally gives Silent Hunter 3 a dynamic campaign. This means when ships are sunken they will no longer appear within the campaign. If they are just a generic tanker or if they are a renowned capital ship, that generic specific tanker or all the instances of that capital ship will no longer appear within Silent Hunter III within that specific career. By Machiavelli and contributors: LGN1, foxidrive, abc0502, mfm4aa and JScones Installation Instructions: 1. Read the Instructions file 4. Enable 'SH3 Dynamic Campaign Mod v.' Folder with JSGME or copy and overwrite files in your SH3 data folder.